Unreal Engine Generalist
3+ years of professional experience with high performance video game or AR/VR applications, preferably in the Unreal game engine environment
2+ years experience shipping user-facing features on games or other 3D interactive products
Proficient in 2D graphics applications (for example Photoshop, Illustrator, GIMP, 3DSMax/Maya, ZBrush, Topogun, Wrap3D etc…)
Basic 3D modelling skills (Maya, 3ds Max, Blender…)
Shaders programming skills
Game engine based coding knowledge, preferably C++ for UE4
Ability to create data driven visuals as well as control in game objects with exterior data
Familiar with build processes, compiler toolchains and content pipelines for large games
Comfortable writing multithreaded code and reasoning about dependency graphs
Implement and improve various low-level systems that interface with platform APIs, i.e memory allocators (physical and virtual), file systems, input systems, graphics APIs, etc
Abilities/understanding in secondary areas such as skinning, animation, and lighting
Understanding of memory management, multiple processor use, and runtime optimization
Strong understanding of 3D math, linear algebra, and techniques for numerical computing, modeling, simulation
Experience with 4D data capture and handling pipelines
Experience with procedural asset content creation, using software such as Houdini
Experience with rigging and animation
Knowledge of advanced photogrammetry processing software such as Agisoft, Reality Capture and MeshLab, as well as retopology pipelines
Sensors (camera, time-of-flight), image processing
Experience with virtual reality hardware (Rift, VIVE, Gear VR, etc.)
Experience working on a live service or online multiplayer game
Experience with Jira, Perforce, and Confluence or similar bug/task tracking and version control software
Background with military or law enforcement and the ability to understand the nuances of customer use cases in those industries
About the department
The Hardware Technology team at Red 6 engineers high performing and highly advanced augmented reality platforms and infrastructure, which support our military partners’ training and operations.
The goal of the Research department is to understand and develop how the multiverse works. Embedded within the Research department is a talented team that builds the tools that allow us to conduct R&D with a unique understanding of bleeding edge technologies. These tools tackle problems from data ingestion and storage, to data visualization and advanced communications networks. In order to achieve this goal, we require a first-rate development ecosystem. As such, we’re investing in building an AR-specific engineering team.
The Red 6 Mission
To build the best in-flight Augmented Reality flight training system in the world, and to create the most lethal combat pilots on the planet.
Red Six Aerospace, Inc. is an Equal Opportunity Employer.